Tumbler

Crack the code
00:00

Guess the code

Crack a 4-letter secret word in 6 attempts to break into the vault.

?
?
?
?
Each guess reveals clues about every letter

Read the clues

After each guess, tiles change color and show arrows pointing you toward the answer.

C
Green = Locked In
Right letter, right spot.
J▲
Yellow = Close
Within 9 spots. Arrow (▲) means go higher in the alphabet.
Z▼▼
Red = Far
10+ spots away. Double arrow (▼▼) means go much lower.

Your tools

Two built-in assists to help you crack the code.

Intel Assist Impossible keys are automatically disabled after each guess.
Intel Boost Stuck? Spend $1,000 to reveal the code sum as a hint.

Today's heist

No. 1
Your record
0
Streak
$0
Total stash
The timer starts when you begin.

Statistics

Total stash
$0
Streak protectors 0
Insurance protects the next missed day (max 3, once a month). Recovery is available only after missing a day.
0
Played
0
Win %
0
Streak

Vault breached

Heist breakdown
Base vault $10,000
Attempts cost -$0
Speed bonus +$0
Intel cost -$1,000
Final take $0
0
Attempts
0s
Time
$0
Total stash
Guess distribution
Keep playing

Heist Archive

Replay past jobs. Past jobs pay 10% value.
Far (10+)
Close (1-9)
Locked In

Crew

Your Codename
---
Change Codename
Updates across all crews

Enter a codename and a Crew ID to compete.

Turf Wars — how it works

Weekly battles

Every week, your crew is automatically matched against a rival crew of similar size. No sign-up needed — just play!

  • Mon–Wed: Your crew is registered based on recent activity
  • Wed night: Matchups are locked in
  • Thu–Sun: Every daily solve adds heist cash to your crew total
  • Monday: Results are in and rewards are paid out

How scoring works

Every battle-day solve adds its normal heist cash to your crew's Turf War total.

  • Total Heist: The full cash your crew steals during Thu-Sun
  • Active Players: Crew members who contributed at least one solve
  • Final Score: Total Heist divided by Active Players

How to win

Turf War is decided by average heist per active player, not by raw crew size.

  • Higher average heist per active player wins
  • Total heist is shown live, but the average decides the battle
  • If both crews finish with the exact same average, it's a draw

Rewards (per player)

  • Win: $3,000
  • Draw: $1,500
  • Loss: $500

Multi-crew players

If you're in multiple crews that end up as rivals, your solve counts for both sides equally and cancels out. No unfair advantage either way.